![]() ![]() When either of these are not met, the team will get -100 and -200 points respectively. If a nil is bid and met, the team gets an additional 100 points. If a bid is not met, each trick in the bid is worth -10 points. If the bid for a team is met, each trick counts 10 points, with any additional tricks (sandbags) worth 1 point. Once the full hand has been played, the game is scored. Spades cannot lead a trick until they have been broken in another trick or if that is the only suit the lead player has left in their hand. The winner of the trick leads the next trick. If a trick contains a spade, the highest spade wins. ![]() If a trick is played without a spade, the highest lead suit card takes the trick. Moving clockwise, each player plays a card to follow suit, unless they do not have the suit, in which they can play any card in their hand. The Spades game begins gameplay with the player to the left of the dealer, who can play any card other than a Spade. The payout will be higher if you achieve it, but the loss even greater if you don't - so bid this at your own risk! Teams must reach the total number of tricks they have bid together in order to get a positive score. If you bid a Blind Nil, you must bid a 0 without seeing your cards. ![]() The table then enters into the bidding phase where they estimate the number of tricks they can take with the hand they have been dealt. Spades is a game of trumps, where all spades are the best cards in the game and will beat all other suits.Įach hand begins with all 52 cards being dealt to the players. The version of 24/7 Spades is the most popular and is played with four Spades players in a team format, where players across the table are considered teammates. Spades is played with a basic set of 52 cards and card value ranks from 2, the lowest, to Ace, the highest. V1 says if he had a lay down hand, he should have laid it down.Spades is a casual card game developed in the 1930's in the USA. Hero contends that he had a lay down hand where he couldn't be beaten and is now the winner because once all Vs take 26 points for the moon shot, the game ends because a player (actually 2 players) has >100 pts. So instead of the game ending with H the winner, V1 says the game continues with the scores now With 3 tricks to be played, V1 declares he just defaulted and shows he played an illegal card and takes a 26 point penalty. Hero (not me) - 60 points - Hero is clearly shooting the moon and is going to win the game as soon as 3 more tricks are played If a player defaults by playing a non-lead suited card when he has one or more of the lead suited in his hand, the hand is ruled dead and that player takes a 26 point penalty. OK, perhaps bragging rights is more of the significant winnings here, but this group bets on just about anything that moves and this caused anger. There is big money riding on this game with the winner walking away with HUNDREDS of pennies. Ran into a situation I've not encountered previously where an individual did a weird angle shoot that led to a heated discussion of the rules. Maybe I'm too lazy, but I couldn't find a Hearts forum to ask this Q and any online rule source I've found does not address this weird and presumably unintended application of a rule ![]()
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